Who
Ethan and a V5RC team ready to turn programming, scouting, and drive-team decisions into a season-long technical advantage.
VEX V5RC 2026-27
Ethan's best AI angle is a public, tournament-ready scouting and match-prediction app, followed by an on-robot strategy assistant that turns Toggle state, yellow Pins, and field position into clear driver calls.
Decision Brief
Ethan and a V5RC team ready to turn programming, scouting, and drive-team decisions into a season-long technical advantage.
Start with a phone-friendly scouting and match-prediction app, then add a rule-based on-robot assistant for clock, Toggle state, targets, and field position.
Build the data foundation now through July 2026, launch scouting in August and September, then prototype driver assist from December 2026 through January 2027.
Use RobotEvents data for the off-robot app and PROS with C++ for robot code. Ship event search and team pages in week one, then ratings and match odds in week two.
The scouting app can help at tournaments before the robot is finished, while the full build log and match evidence become a judge-ready technical story.
Cycle check: this roadmap follows the 2026-27 Override season. Recheck the current game manual and official Q&A before competition-critical code or strategy changes.
Game Intel
AI Leverage
Yellow Pins can be worth twice as much as alliance-color Pins. AI Vision Sensor classification plus color signatures should guide target priority.
The core strategic question is which Toggle unlocks the densest remaining yellow-Pin opportunity, then how quickly the robot can convert that state into points.
LemLib-style odometry and closed-loop visual alignment beat open-loop routines once the team has stable mechanisms and field measurements.
The last 20 seconds reward position reads and quick decisions. A driver assistant can turn clock, field state, and opponent tendency into one simple call.
A power cap raises the value of smooth routing, lower-stall driving, and scoring-density plans over raw speed.
Legal Boundary
VEX AI Vision Sensor, GPS Sensor, Inertial Sensor, Rotation Sensor, Distance Sensor, and Optical Sensor.
Jetson, Raspberry Pi, phones, laptops, and custom coprocessors belong in scouting, dashboards, simulation, and planning for standard V5RC.
PROS and C++ are the strongest Codex-friendly path because LemLib, OkapiLib, and other serious VEX libraries live there.
Project Menu
A phone-friendly tournament dashboard with event search, team profiles, Skills history, match history, manual scout notes, predicted match odds, and an alliance pick board that can be sorted in the last five minutes before selections.
Before an event, the app lists every team Ethan might face, flags likely alliance partners, and produces a ranked pick list that the drive team actually uses.
Why it wins: this project does not depend on the robot being finished, so Ethan can ship it early and improve it every tournament.
A rule-based driver assistant that keeps a small field model and shows one next action on the V5 Brain: target yellow Pins, flip a Toggle, return to Loader, defend Midfield, or abandon a low-value cycle.
Bad advice is worse than no advice during a match. Keep the first version conservative, visible, and easy for the driver to ignore.
Why it wins: drivers make repeated tactical choices under pressure. A clear nudge can turn field awareness into points without taking control away from the driver.
A laptop planner that turns a start tile, target order, and mechanism timing into waypoints, turn headings, intake commands, scoring commands, and an exported C++ routine for PROS.
Ethan can generate three viable autonomous routines for different partners or sides, test them in sim, and bring the best one to the field for tuning.
Why it wins: most teams tune a small number of autonomous routes. A generator makes match-specific routine selection realistic.
A telemetry logger and analysis dashboard that tracks driver inputs, motor temperatures, wattage, stopped time, quadrant occupancy, target misses, and scoring-cycle timing across practice runs.
After ten practice runs, Ethan can show where the driver improved, which route wastes time, and which mechanism problem is limiting score.
Why it wins: driver practice becomes visible. The team can train the exact behavior that costs points instead of relying on memory after a messy run.
A classifier that identifies common opponent modes: defender, Loader cycler, Toggle camper, yellow-Pin hunter, or Midfield closer. The first version should be heuristics, then a small model once enough match logs exist.
Robot detection is messy in standard V5RC. Keep the model based on visible behavior and scout notes, then add vision only where it proves reliable.
Why it wins: if the dashboard recognizes a defender or Toggle camper early, the team can switch from its default plan to a counter-plan before the match is half over.
A simplified 2D Override simulator with objects, Toggles, Goals, scoring, robot routes, match clock, and basic opponent policies. The point is strategy discovery, not direct robot control.
The sim produces strategy notes the team can test in practice, such as which Toggle to prioritize when yellow Pins cluster in one quadrant.
Why it wins: the award story is strong, and the strategic discoveries may be useful, but this should wait until the team has the scoring rules and timing data nailed down.
Roadmap
Set up PROS, LemLib, a clean Git repo, and a RobotEvents API sandbox. Build the first scouting data model before real Override events begin.
Launch event lookup, team pages, manual scouting forms, and basic Elo. Use shell ratings while the season has limited match data.
Add TrueSkill, alliance-pick boards, match odds, auto win-point rate, Skills history, and endgame reliability estimates.
Ship a V5 Brain screen mode that displays next-action suggestions from clock, Toggle state, target priority, and odometry. Keep the first version rule-based.
Tune ratings from real events, add opponent tendencies, and practice with the assistant until the driver trusts it under pressure.
Package the build log, scouting results, dashboard screenshots, code architecture, and match examples into a judge-ready technical story.
Working Plan
Sources
Updated May 23, 2026. Always verify exact rules, robot constraints, and Q&A rulings against the official manual before building competition-critical code.